Showing posts with label inverse kinematics. Show all posts
Showing posts with label inverse kinematics. Show all posts

Wednesday, October 17, 2012

Flash Snake Project

Renewal - In Progress

This is a prototype for my new project, Renewal

I messed around with trying to make flash ik bones from just code, but got absolutely nowhere.  Instead, I got out the whiteboard and made my own bone class that is much more lightweight.